Developing ideas
From Glest
If you have idea about developing Glest, please post it here:
Contents |
[edit] Mods
[edit] Tilesets
[edit] Developing existing mods
Please write down what mod is it for.
[edit] Buildings
- Wall and door Board topic about walls
[edit] Units
- Sea Units
[edit] In-game features
(taken from http://eurion.net/glest/?docs&ideas)
SaveGame
Save / Load the Game.
You find the current savegame-code here.
A patch for the current cvs is needed!
Multiplayer
If you do a LAN multiplayer, there is a programm to play with it in Internet.
Extensive hotkey framework.
One should be able to build every building with hotkey's, and when a building is marked you should be able to build every type of fighter/people. And hotkeys to mark people/building. Here it is maybe good to seperate military/civ and unit/building. So a combination of the military-key and the unit-key wil select military units. A "all" key is also a good idea. So a combiantion of Military-key, building-key and all-key would select all military buildings on the screen. But maybe it is a better idea to have that as default, and instead have a "one" key (to tab through individual units/buildings)? When you have selected different buildings you should be able to build units from both buildings (e.g building options from both builings should show on the right side). Combined with uniq hotkeys for different units you get a very fast unit production: Build military builings so that you have all types in one screen - Select all military buildings (with hotkey) - Build all kind of units.
Waypoints
You should be able to use a key, e.g shift, to create waypoints for the unit. This helps the situation where they sometimes walk the wrong way to a place. With waypoints you can just show them the route. So they move from waypoint to waypoint untill they reach the last one.
Formations
Beeing able to select a group of warriors and select different formations. Archers behind, sword in front.
"Bookmarks"
What I think about here is the posibility to bookmark a current place in the map, and unit/bulding selection (not to create groups, as I understand that it is already implanted). E.g you have a location where you have all your military buildings. And you have a battelfield. Then you can select all the military buildings, and set a bokmark (maybe ctrl-alt-x? where x i a number 0-9. Then set a bookmark at your battelfield. So then all you need to do to switch is to press the numbers you bookmarked them to (maybe with alt-x?) With good hotkeys you can then fight, press a hotkey to get back to the military production area, press hotkey to produce fighters, press hotkey to get back to fight.
Patrol
Beeing able to set warriors to patrol an area.
Follow
Beeing able to say units to follow another unit.
Guard
It would be nice to be able to set a group of wariors to guard buldings and other wariors. It should be possible to ask them to guard a group of these, and not only one unit/bulding (think sword protecting archers).
Select idle worker
Find those lazy builders.
Moving in groups
When you have selected a group and riht click somewhere they should go there. They should then go there together, no fast units running away from the slow ones.
If you right-double-click then all the units should go there as fast as they could. Still in a formation, but then only in formation with those units that has the same speed as they.
Some AI tweaks - If the archers are figthig side by side with sword-menn, in close combat, make them move backwords, so they have some distance to the one they are shooting at. - Make the sword-men protect the archers if they get atacked in close range, then sword-men close should turn away from their enemy and kill the close-combat unit that is killing the archer (if you implent the Guard feature this could be left out).
Land (for flying units) Hability for flying units to land.
Heroes / Kings Heroes with special skills. Very usefull for campaigns too, if they are implemented.
Visual Inbuild Map Editor
People into buildings Let some people enter into some buildings. For example, let enter archers into towers so that they can attack at more distance and don't recive damage.
