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Patrol is a new command in GAE using existing skills. It allows the unit to walk back and forth between a chosen location, attacking foes that may appear. This makes it useful for patrolling a large area to prevent attack. Patrol can be set to patrol to a unit, in which case it will walk between that unit and its starting location. If the unit dies, it goes to the location it last was.

XML[]

<command>
	<type value="patrol"/>
	<name value="patrol"/>
	<image path="icon.bmp"/>
	<unit-requirements/>
	<upgrade-requirements/>
	<move-skill value="move_skill"/>
	<attack-skill value="attack_skill"/>
	<max-distance value="3"/>
</command>

Elements[]

type[]

The type of the command, in this case, patrol.

name[]

The name of the command, as seen ingame. GAE can translate these with separate language files as well.

image[]

Path to the image which will be used as an icon to initiate the command.

unit-requirements[]

A list of units that must exist before this command can be used. For example, you might have to construct a testing lab before you can start throwing grenades.

upgrade-requirements[]

A list of upgrades that must exist before this command can be used. For example, you might have to perform a training field upgrade before you could use a more advanced skill.

move-skill[]

The name of the move skill to use.

attack-skill[]

The name of the attack skill to use.

max-distance[]

Max-distance is the maximum distance the target can be from its destination before it turns around.

See also[]

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