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NoAnimation

Locations of window elements needed to set the model as static.

Objects that are not meant to have an animation, such as many buildings, tileset objects, etc, will still be exported as though they have an animation. Because the G3D format saves all frames individually, this increases the filesize of the model drastically. In order to tell the Exporter that the model is not animated, you must tell it it contains only one frame. This is done by:

  1. Select the Timeline window.
  2. Set Start Frame and End Frame to 1.

See AlsoEdit

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