For people who would like to work on MegaGlest, the MegaGlest team has tried to work hard to make things as easy for the users as possible. Below is a list of links to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment.
MegaGlest is hosted at sourceforge.net: http://sourceforge.net/projects/megaglest/
You can download the full and ready-to-use versions from here (source/data/binaries):
http://sourceforge.net/projects/megaglest/files/ (change into the megaglest_x.y.z directory)
Sourceforge also hosts the MegaGlest subversion repository, this is where the source code is kept. More about this below.
- Linux Compiling (cmake)
- Windows Compiling (VC++)
- CodeBlocks Compiling
- Mac Compiling (XCode)
- FreeBSD Compiling (cmake)
- Misc Scripts
Installers make it easy for people to get the software setup on their computers, so when the MegaGlest team makes a new stable release, they also prepare/build Installers. As of v3.5.1 megaglest's build system support 'make install' style installation on Linux based platforms. The following is an example of how to do this in Ubuntu:
cd trunk mkdir build cd build cmake .. make -j 3 sudo make install megaglest
Once a new revision is successfully compiled, newly added features need extensive testing so that a stable and working version is shipped.
If there are problems with the game related to the game menu, edit source/shared_lib/include/platform/sdl/thread.h and uncomment the following line (remove the leading double slash) before recompiling.