# MG/ELO

## < MG

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Those informations are/may be very outdated, please go to: new wiki

## MuwuM's Concept of ELO ranking in MG Edit

Every (human) player starts with an ELO ranking of 1000. Winning will increase and loosing decrease a players ELO. CPU-Players have fixed/static ELO ranking:

 CPU (Easy) 400 CPU 600 CPU (Ultra) 800 CPU (Mega) 1000

On each match a ranking for each team is calculated:

$R_{team} = Round(\sqrt{\frac{\sum_{i=1}^{n} R_i^2}{n^2}}*2)$

Where $R_{team}$ is the ranking of the team, $n$ is the number of players of the largest team (if one team has 2 players and the other team 3 it is 3), $i$ is the index of the player of the team (1 is the first player of the team) , and $R_i$ is the ranking of the player $i$, if no player is found at the team with the position $i$ use $R_i = 0$.

Afterwards a $k$-factor for the team is calculated.

 $R_{team} \le 2100$ $k_{team} = 32*n$ $R_{team} \le 2400$ $k_{team} = 24*n$ $R_{team} > 2400$ $k_{team} = 16*n$

based on the $k$-factor for the team the $k$-factor of each player is calculated:

$k_{player} = Round(\frac{k_{team}*R_{player}}{\sum_{i=1}^{n} R_i})$

Now the ELO-difference between the teams is calculated:

$Diff_{team} = max( min( R_{enemy team} - R_{team}; 400);-400)$

Now the expected score is calculated:

$E_{team} = \frac{1}{1 + 10^{Diff_{team}/400}}$

Now set $S_{team} = 1$ for the winning team and $S_{team} = 0$ for the loosing team

And finally the ranking of each player is changed:

$R'_{player} = R_{player} + Round( k_{player} * ( S_{team} - E_{team} ) )$