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MG/FreeBSD Compiling

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This page explains how to compile MegaGlest on FreeBSD.

Getting the source codeEdit

Get the source from svn:

svn co https://megaglest.svn.sourceforge.net/svnroot/megaglest/trunk megaglest

Build dependenciesEdit

Following build dependencies have to be met:

aalib-1.4.r5_5autoconf-2.67
autoconf-wrapper-20071109
automake-1.9.6_4
automake-wrapper-20071109
cmake-2.8.3_1
damageproto-1.2.0
dri2proto-2.2
expat-2.0.1_1
fixesproto-4.1.1
freealut-1.1.0_2
jam-2.5_2
kbproto-1.0.4
libGL-7.4.4
libGLU-7.4.4
libX11-1.3.3_1,1
libXau-1.0.5
libXdamage-1.1.2
libXdmcp-1.0.3
libXext-1.1.1,1
libXfixes-4.0.4
libXrandr-1.3.0
libXrender-0.9.5
libXxf86vm-1.1.0
libdrm-2.4.12_1
libiconv-1.13.1_1
libogg-1.2.0,4
libpthread-stubs-0.3_3
libvorbis-1.3.1,3
libxcb-1.7
lua-5.1.4_5
m4-1.4.15,1
openal-soft-1.12.854_1
perl-5.10.1_2
pkg-config-0.25_1
randrproto-1.3.1
renderproto-0.11
sdl-1.2.14_2,2
xerces-c2-2.7.0_1
xextproto-7.1.1
xf86vidmodeproto-2.3
xproto-7.0.16
wxgtk2-unicode-2.8.10_4

Recently the build system was changed to cmake. Therefor you should just have to do:

./build-mg.sh

in the megaglest directory. If you are going to compile from older version of the source tree, with jam, read on.

go to megaglest/mk/linux and run

./autogen.sh

next call the configure script this way:

./configure --with-libxerces=/usr/local --with-libOpenAL=/usr/local --with-libLibPng=/usr/local \
--with-libLibJPEG=/usr/local --with-libLibCurl=/usr/local --with-libLibX11=/usr/local \
--with-ogg-includes=/usr/local --with-vorbis=/usr/local --with-ogg=/usr/local \
--with-ogg-libraries=/usr/local/lib --with-ogg-includes=/usr/local/include \
--with-wx-config=/usr/local/bin/wxgtk2u-2.8-config

If this has finnished successfully without errors and a message like this:

Notice: This project uses jam (and not make) as build tool. Type in:

jam

If everything went well the last lines of the output of jam should look like this:

LinkApplication glest_configurator
...updated 257 target(s)...

You should create under megaglest/mk/linux a new folder:

mkdir mydata

and create some symlinks within

ln -s ../scenarios
ln -s ../data
ln -s ../maps
ln -s ../tilesets
ln -s ../techs
ln -s ../tutorials

Now you can start MegaGlest by typing within the folder megaglest/mk/linux

./glest.bin

Alternative methodEdit

As root user, copy or move these files to /usr/ports/games and execute them:

 sh megaglest.shar

 sh megaglest-data.shar

After that you'll find two new directories under /usr/ports/games: megaglest and megaglest-data

Go to /usr/ports/games/megaglest and install it like any other port by typing:

 cd /usr/ports/games/megaglest ; make install clean

After build and installation has finished successfully you should be able to start MegaGlest by typing:

megaglest

See AlsoEdit

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